Sometimes you can forget your roots. It’s so easy to get boxed into the day-to-day grind of work, desperately scratching around for the pennies to pay those all-important bills. It’s easy to lose the impetus and the drive that once fuelled your entire reason for living.
Thanks to the recent Collectormania convention, lots of new readers have been introduced to the world of DestinyQuest. I thought I would take this opportunity to provide a helpful starter guide to get new adventurers up to speed with the DQ series…
Never thought I’d be referencing a Coldplay album on this site, but seemed an apt title for the second part of my look at ‘fatal ends’ in DestinyQuest. As mentioned previously, I’m not a fan of killing off characters and forcing them to restart their adventures from the beginning. While computer games benefit from ‘save points’ to record progress (not something I think translates well to a paper and dice system), I considered how Book Three could offer something a bit different.
As gamebook readers, we’ve all been there, bravely leading our aspiring hero through perilous trials, navigating hundreds of paragraphs to draw ever closer to that nail-biting finale. We’ve been diligent, we’ve even made maps, and our backpack is bursting at the seams with an equipment list that reads like a supermarket inventory. Then we hit that choice – the one that sneaks out from no-where.
This is a news update I’ve been wanting to write for a while now, to share some of the great things that are happening on the international scene regarding DestinyQuest.