The mage has always been something of an odd ball in past DestinyQuest books, a sort of inbetweener, combining some of the high damage output of a rogue with the durability of a warrior. Their access to a myriad of spells means that they’ve always been interesting and fun to play, but perhaps lacked a true identity of their own.
When planning DestinyQuest Book Four, I had the opportunity to strip down the three different paths (warrior, rogue and mage) and really analyse how I could make each of these paths more unique. Whilst that has always been my goal with the previous books, I never felt I really nailed it. With Book Four I set myself the task of focusing on the core abilities that define each path – and how these might synergise with other abilities and combos to provide unique builds.
Book Four of the DestinyQuest series introduces a new hidden quest type, the Dungeon Delve. These are especially tough challenges that follow their own special combat rules.
It’s been a while since I wrote an update for the site, so I thought it was high time I brought everyone up to date with the progress on Book IV – and give a sneaky insight into one of its new game features.
We did it! Thanks to the amazing support of fans (both old and new!), Book Four of the DestinyQuest series is now funded! That means adventurers across the land will soon be able to embark on an epic gamebook journey into the Badlands and Dune Sea, battling monsters, hunting for rare treasures and becoming true heroes of legend.