Viewing entries tagged with 'DestinyQuest'
The mage has always been something of an odd ball in past DestinyQuest books, a sort of inbetweener, combining some of the high damage output of a rogue with the durability of a warrior. Their access to a myriad of spells means that they’ve always been interesting and fun to play, but perhaps lacked a true identity of their own.
When planning DestinyQuest Book Four, I had the opportunity to strip down the three different paths (warrior, rogue and mage) and really analyse how I could make each of these paths more unique. Whilst that has always been my goal with the previous books, I never felt I really nailed it. With Book Four I set myself the task of focusing on the core abilities that define each path – and how these might synergise with other abilities and combos to provide unique builds.
Book Four of the DestinyQuest series introduces a new hidden quest type, the Dungeon Delve. These are especially tough challenges that follow their own special combat rules.
It’s been a while since I wrote an update for the site, so I thought it was high time I brought everyone up to date with the progress on Book IV – and give a sneaky insight into one of its new game features.
The back cover 'blurb' (as industry professionals like to call it) for Book Four has now been released, providing a cheeky insight into what you can expect in the upcoming DestinyQuest novel. As the title of the book makes clear, we are a far cry away from the freezing cold north and steamy jungles of previous books. Instead, DQ4 will be taking us to the frontier towns of the badlands, and the Dune Sea itself, where pirates and treasure hunters ply the sand lanes in search of fame and fortune.