Thanks to the amazing support of fans during the Kickstarter campaign, a number of stretch goals were unlocked, including two special backing tracks to accompany the Raiders of Dune Sea. These two stunning soundscapes have been composed by DQ fans, Ben van Gastel and Antal Nusselder – who together form My Endless Y (www.myendlessy.com).
The long wait is almost over. Book Four of the DestinyQuest series finally takes to the desert in the next exciting installment of this epic gamebook series.
Just to keep everyone in the picture with latest developments – I have now employed a professional typesetter to complete the paperback and hardback versions of the book. This was a decision that was made after I reviewed the final PDF provided by Megara, and found that there were some significant issues with the layout. DestinyQuest is a complex book to layout due to many of its design components, and I feel Megara did the best that they could, but ultimately I felt that the book was falling short of the standards set by previous editions.
The rogue has always been a bit of a fan favourite. With high speed and a scary damage output, it has often been the go-to choice for new players and those wanting to slash their way through the content at ridiculous levels of hyper speed. Despite having the lowest health of all the paths, the rogue has always shone through and, more often than not, has left its warrior and mage counterparts in the dust.
The mage has always been something of an odd ball in past DestinyQuest books, a sort of inbetweener, combining some of the high damage output of a rogue with the durability of a warrior. Their access to a myriad of spells means that they’ve always been interesting and fun to play, but perhaps lacked a true identity of their own.