Viewing entries tagged with 'DestinyQuest'
Season Four cancelled. Kind of...
It’s not unusual for television shows to get cancelled after just one or two seasons. There was a time, a couple of years ago, when it seemed almost naive to invest too much emotional energy into a series. All too often they got the axe because they didn't appeal to the jibbering masses – forget the fact that some of these projects were superbly written and perfectly casted, and had real potential to develop into memorable epics. Carnivale, Jericho, Firefly, Sarah Conner – I salute you. Even you, Terra Nova. There was potential there, somewhere…
Back to my roots - Collectormania
Sometimes you can forget your roots. It’s so easy to get boxed into the day-to-day grind of work, desperately scratching around for the pennies to pay those all-important bills. It’s easy to lose the impetus and the drive that once fuelled your entire reason for living.
Get up to speed with DestinyQuest
Thanks to the recent Collectormania convention, lots of new readers have been introduced to the world of DestinyQuest. I thought I would take this opportunity to provide a helpful starter guide to get new adventurers up to speed with the DQ series…
Death and all his friends
Never thought I’d be referencing a Coldplay album on this site, but seemed an apt title for the second part of my look at ‘fatal ends’ in DestinyQuest. As mentioned previously, I’m not a fan of killing off characters and forcing them to restart their adventures from the beginning. While computer games benefit from ‘save points’ to record progress (not something I think translates well to a paper and dice system), I considered how Book Three could offer something a bit different.
Deathtraps & dungeons – the fatal end in gamebooks
As gamebook readers, we’ve all been there, bravely leading our aspiring hero through perilous trials, navigating hundreds of paragraphs to draw ever closer to that nail-biting finale. We’ve been diligent, we’ve even made maps, and our backpack is bursting at the seams with an equipment list that reads like a supermarket inventory. Then we hit that choice – the one that sneaks out from no-where.