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Viewing entries tagged with 'DestinyQuest'

Life in the old dog yet

Posted by M J Ward on 10 September 2014

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Been a while since I’ve done a news update, but with lots happening on the DestinyQuest scene I thought it was high time I provided you with some tasty morsels and a little bit of a tease. Oo err missus! 

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Season Four cancelled. Kind of...

Posted by MJW on 11 June 2014

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It’s not unusual for television shows to get cancelled after just one or two seasons. There was a time, a couple of years ago, when it seemed almost naive to invest too much emotional energy into a series. All too often they got the axe because they didn't appeal to the jibbering masses – forget the fact that some of these projects were superbly written and perfectly casted, and had real potential to develop into memorable epics. Carnivale, Jericho, Firefly, Sarah Conner – I salute you. Even you, Terra Nova. There was potential there, somewhere…

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Back to my roots - Collectormania

Posted by M J Ward on 21 May 2014

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Sometimes you can forget your roots. It’s so easy to get boxed into the day-to-day grind of work, desperately scratching around for the pennies to pay those all-important bills. It’s easy to lose the impetus and the drive that once fuelled your entire reason for living.

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Get up to speed with DestinyQuest

Posted by M J Ward on 21 May 2014

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Thanks to the recent Collectormania convention, lots of new readers have been introduced to the world of DestinyQuest. I thought I would take this opportunity to provide a helpful starter guide to get new adventurers up to speed with the DQ series…

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Death and all his friends

Posted by M J Ward on 21 February 2014

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Never thought I’d be referencing a Coldplay album on this site, but seemed an apt title for the second part of my look at ‘fatal ends’ in DestinyQuest. As mentioned previously, I’m not a fan of killing off characters and forcing them to restart their adventures from the beginning. While computer games benefit from ‘save points’ to record progress (not something I think translates well to a paper and dice system), I considered how Book Three could offer something a bit different.

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