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Viewing entries tagged with 'DestinyQuest'

Backing tracks - and other goodies

Posted by M J Ward on 4 March 2019

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Thanks to the amazing support of fans during the Kickstarter campaign, a number of stretch goals were unlocked, including two special backing tracks to accompany the Raiders of Dune Sea. These two stunning soundscapes have been composed by DQ fans, Ben van Gastel and Antal Nusselder – who together form My Endless Y (www.myendlessy.com).

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Book IV available for pre-order

Posted by M J Ward on 19 February 2019

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The long wait is almost over. Book Four of the DestinyQuest series finally takes to the desert in the next exciting installment of this epic gamebook series. 

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Survival against the odds – the rogue bites back

Posted by M J Ward on 26 September 2018

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The rogue has always been a bit of a fan favourite. With high speed and a scary damage output, it has often been the go-to choice for new players and those wanting to slash their way through the content at ridiculous levels of hyper speed. Despite having the lowest health of all the paths, the rogue has always shone through and, more often than not, has left its warrior and mage counterparts in the dust.

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Potent evolution – the mage levels up in DQ4

Posted by M J Ward on 17 September 2018

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The mage has always been something of an odd ball in past DestinyQuest books, a sort of inbetweener, combining some of the high damage output of a rogue with the durability of a warrior. Their access to a myriad of spells means that they’ve always been interesting and fun to play, but perhaps lacked a true identity of their own.   

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Seeing red with the blood warrior

Posted by M J Ward on 14 September 2018

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When planning DestinyQuest Book Four, I had the opportunity to strip down the three different paths (warrior, rogue and mage) and really analyse how I could make each of these paths more unique. Whilst that has always been my goal with the previous books, I never felt I really nailed it. With Book Four I set myself the task of focusing on the core abilities that define each path – and how these might synergise with other abilities and combos to provide unique builds.

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