Combat consists of a number of combat rounds. In each round of combat you roll dice to determine who hits who and who takes damage. Once the damage has been applied, a new combat round starts. Combat continues until either your hero or their opponent is defeated.
Rolling for attack speed
Both opponents roll two dice and add their speed to the total. The winner is the combatant with the highest score.
Rolling for damage
The winner rolls one dice and adds their brawn or magic to the total (whichever is highest). This gives them a damage score.
The loser of the round deducts their armour value from the damage score. Any remaining damage is then deducted from their health.
Applying passive damage
Some abilities inflict damage at the end of a combat round. Both combatants should update their health before starting a new combat round.