Re: Mature Mode: Perma-Death and More
16 March 2011 at 6:21pm
I thought i would add my thoughts to this thread (I'm bored and waiting for my dinner to cook basically). I like the equipment repair idea as the game feels WoW anyway then it wouldn't feel too out of place. Your repair cost calculation isn't bad either. Most weapons in act3 have +2 speed and +4 brawn or magic. That would be 6 + 10 for the ability (16) and then multiply by 10 (160g). Cool. But I can see a couple of problems with this system, coming from having played through it with my rogue.
1) gold is useful later for potions and mushrooms (i didn't use much of the latter, but they seem popular with other builds). In some of the longer quests and boss fights it helps to have some healing. No matter how well equipped you are, death is always a possibility. You can roll poorly and lose an easy fight.
2) if you have problems in act1 and act2 and spend gold on repairs then you won't have gold that you need later. Take pickpocket or alchemist and you'll be richer but they aren't great end game careers. That is my opinion.
3) you will change equipment alot. I could see myself spending 100g on repairing a crucial item and then five minutes later finding a better replacement item. That would be very frustrating.
It would be interesting to know if Michael thought about these kind of ideas when developing the book. I can see problems which probably explain why the system was streamlined into what it is now.