Re: Android / iPhone App?
10 May 2012 at 10:57pm
Da Boss: "I don't have any plans at the present time to produce a 'developer kit', although I see the potential and it does put me in mind of something that I'd like to create further down the line, should the books become successful. We'll have to wait and see! Fingers crossed!"
This is the approach I have taken in case any other developers on the forum would like to weigh in with affirmation or advice.
I've started codifying the special abilities. I'm building a rules engine around all the ways special abilities interact with the core game system. Once the boundaries and interactions of special abilities determined, that whole 'engine' can be put into an API.
Now for humans: You can build web-app/phone app, or whatever (interface). In combat, just refer back to the special abilities engine. The engine will reference your abilities, and tell you what options you have at each stage of combat, and what happens.
You can even reference a database of opponents, so the engine can tell you what happens to your hero based on the opponent you are fighting (like how much health you lose minus any resistance). The web/phone app calling the engine can update your character sheet, if that's what it's designed to do.
Of course you can layer interactive storytelling on top of that system as well.