Sunfall: Project Update
I thought this was a good time to bring everyone up to date with Sunfall news. If you’ve missed previous posts, then Sunfall is my new four-part gamebook project inspired by Mayan and Aztec mythology. All four volumes will be released together through Archmage Press, with a crowdfunding campaign launching on Gamefound or Kickstarter in the first quarter of next year.
The game system is entirely new, this time influenced by games such as Dark Souls and Elden Ring, with an emphasis on character building, item management, and combat mastery.
Here’s what to expect from Sunfall:
- A deeper RPG system than DestinyQuest, with primary and secondary attributes, talents, and a more refined ability and inventory system.
- Tactical combat focused on resource management (stamina and spirit) and adapting to the move sets of your opponents.
- Weapons play a defining role – shaping your playstyle, and augmented by armour and talisman abilities.
- Multiple ways to play: from swinging heavy two-handers (club or hammer style) to fast, dual-wielding dodge builds based on synergy.
- Status effects take on greater importance in advanced encounters, allowing you to impact the flow of combat and maximise damage.
- Combat isn’t designed to be punishing – it rewards tactical thinking and clever use of resources. Even a hero with the most basic gear can prevail with sound strategy and good resource management.
- A brand-new travel system creates a pseudo-open world feel, letting you gradually unlock regions, revisit earlier zones, and uncover new secrets as you progress.
Jamie Noble has been commissioned for the four front covers and David Wyatt, who has worked on most of my DestinyQuest books, is doing the full-colour interiors.
More information will be coming towards the end of the year. For the latest updates, keep an eye on my YouTube channel and Facebook page.
Happy Adventuring!
MJW