19 January 2014 at 11:38am
Should the Shadow Terror in the Blue Quest of Act 2 (LoS) have an upper limit on the Armour score that it can reach?
In my current battle, it is on 6 Health remaining but it's Armour rating is at 18 now. I have a Magic of 11 with no damage modifiers left and I have used the only ability I had that ignores armour. So I can no longer damage it (and I have no passive damage effects). Furthermore, I have Lifespark, a high Speed score and high Armour myself which means that it is doing me very little damage (it doesn't often hit me and when it does it is for a small amount - so it is 'chipping' away at my Health). Then I roll a double and get 4 Health back. The fight seems endless and as I can't damage it at all I know is that it will eventually kill me (in maybe 100 rounds or so!)
So my question is - was it intended for the Shadow Terror's Armour to grow too high for it to be damaged or should there have been an upper limit which might have been omitted?
Anyway, I'm giving up the fight and starting again (my damage rolls were pretty poor) as I should be able to beat it as is - but I was just wondering.
Edit: Aargh! I just finished my 6th attempt (using a Glittercap to help this time) and got it down to 1 Health before my Magic went to 10 and it's Aemour went to 16. Why is this fight giving me so much trouble? I know my Magic is a little lower than it would normally be at this stage but I don't recall ever having this issue before (I sacrificed some Magic to get a higher Speed when selecting my gear thus far - as I failed miserably with my last Mage character due to poor Speed and wanted to avoid that mistake this time)