Raiders of the Dune Sea Mage
19 May 2019 at 6:14am
Career: Aeronaut (formerly Diviner)
Stats: Speed 10, Magic 16, Armour 1, Health 57
Head - Crooked Crown +1sp, +1ar (command)
Shoulders - Cloak of Embers +1sp, +1ma (fire aura)
Gloves - Median Clasp +1sp, +2ma (weaver)
Chest - Spectral Vestment +1sp, +2ma (ghost)
Feet - Gale Runners (plus ambulatory pads, sable strike and empowered rune) +2sp, +3ma (slipstream, dominate)
Main Hand - Crackling Spire (staff) +1sp, +3ma (forked strike)
Left Hand - Swift Crescent (sword) +2sp, +2ma (haste)
Talisman - Jonah's Compass +1sp, +3 health (surefooted, charm)
Necklace - Mukunu String, +1ma +1br (sear, charm)
Ring 1 - Timekeeper (plus runes of weakening and healing) +1ma (sixth sense, healing, curse)
Ring 2 - Prowler's Ring (plus glyph of life) +1ma, +4 health (evade)
Didn't use the vault as much this time other than for the useful Haggler's ring (barter) when buying stuff - great for the scarabs from Griglo!
Abilities - augment, misdirection, shadow well, shroud burst, seraph's protection, plus winds of fate and fists of the storm from Aeronaut Career
Augments - Perception x2, Mobility
Faction Reputations: Hinba +6, Cabal +7, Sun Dogs +2, Griglo +4.
Minions: Fire Sprite, Lightning Spark
Really enjoyed play-through as a mage, although found I was reluctant to spend magic until I got a way of restoring it e.g. ghost.