DQ3 Bard
27 May 2014 at 8:34pm
Here's my Bard.
Titles: Redeemer, Serpent Slayer
Path: Rogue
Career: Bard (Good Vibrations, Deadly Dance)
Stats: 15 speed, 19 brawn, 2 magic, 6 armour, 50 health,
Head: Warg Crown +2 speed +2 armour, barbs
Cloak: Thought Knot +2 speed +1 brawn, +1 armour (Terra Scales), Trickster (+Vanish, +Insulated)
Gloves: Foxtail bracers +1 speed +2 brawn (Drone razors), +1 armour (Drake Scales), cunning (+fear, +curse)
Chest: Black Vice +2 speed +4 brawn, deep wound
Feet: Witched Walkers +2 speed +2 armour, freeze
Main hand (glass sword): Dusky Sonnet +2 speed +4 brawn, bleed, sure edge (includes +1 speed and +2 brawn upgrades)
Left hand (glass sword): Vibrato +2 speed +4 brawn, sweet spot
Talisman: Spirit fire +1 speed +5 health, sear
Necklace: Soul Mirror +1 speed +2 brawn, darksilver
Ring: Aldo's Ruin +1 brawn +1 magic, deceive (+ heal, +thorns, +charm)
Ring: corrupted eye +1 brawn +1 magic, disease (+heal)
Death Moves: scarlet strikes, shadow thorns,
Other: spectral claws, salvation, pain barrier, intimidate, gambit, might of stone
I loved the options in this book to upgrade gear. I turned Dusky Sonnet into a deadly weapon to make the bard career viable (8 health damage from good vibrations is great and it also makes scarlet strikes very effective). Also upgraded gloves, cloak and ring (Aldo's Ruin great for "pimping" as best ring and you get it quite early).
Quite low brawn if you compare with LoS and HoF rogues, but loving the passives, which are great against multiple adversaries.
This character teemed up with my HoF Venomancer (http://www.destiny-quest.com/forums/post-your-hero/show/2449#post2449) to take down Nordrassil. Very easy with their combined passives.