Re: Storm Carl
7 May 2014 at 3:48pm
I'm considering the following as an update:
Spin shot (co): This ability inflicts 2 damage dice to your opponent, ignoring armour – plus 3 extra damage for every speed point difference you have over your opponent in this round. You can only use this ability once per combat.
It feels like a good compromise. You still get the 2 damage dice base damage, ignoring armour, and then benefit from the speed boost of abilities such as Frenzy. This would mean, if critical strike was used, it could only affect the initial 2 damage dice.