Re: Looking for a good assassin combination
28 June 2012 at 3:11pm
Yes, you're probably right. Frustrating as I'm a bit of a gold hoarder and my last character was a pickpocket....
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28 June 2012 at 3:11pm
Yes, you're probably right. Frustrating as I'm a bit of a gold hoarder and my last character was a pickpocket....
30 June 2012 at 8:55pm
I finished the game, and have reached a few conclusions:
Firstly, the critical strike-deep wound combination sucks.
When you have a brawn of 25-ish, and no armor, the abilities that heal or cause damage are actually pretty bad.
Damage abilities tend not to scale well, so the most important thing is winning vs losing a combat round.
The best abilities are those that turn a lost combat round into a won combat round, followed by those abilities that help you avoid damage. Also, the venom/disease/assassin combo just wears the enemy down while you're dodging attacks.
To that end, I found the following items indispensible:
Crown of Command (head) +5 Brawn, +5 Magic, command (turn a lost combat round into a won combat round)
Demon's Heart (talisman) +1 Speed, trickster (swap one of your dice with won of theirs, turning a lost combat round into a won combat round)
Stolen Hope (necklace +1 Brawn, +1 Magic, deceive (same as trickster)
Combine that with the dagger Spite (venom) and Mortician's Scalpel (disease), you can do a lot of damage.
For damage prevention I have sidestep, evade and vanish.
I have a couple of items still from my time as a pickpocket:
Marsh Stalkers with sidestep
Kaggadour's Cloak with piercing.
I also decided to pass on the Nightcrawler set. Firstly, as I said above, damage abilities don't scale well (except piercing), and secondly, youc an't get that and the diamond for the crown of command.
I did not end up using the poison boost talisman because it simply isn't better than the trickster ability.
As for the bleed ring, I found a leech ring, but I never get hit so it doesn't matter.
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