Pickpocket changes?
11 August 2011 at 8:00pm
Aww come on, you can't leave us hanging like that! Can you tell us what the changes are going to be? And is V2 a reference to the legon of shadow book out next year?
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504 Posts in 103 Topics by 106 members
11 August 2011 at 8:00pm
Aww come on, you can't leave us hanging like that! Can you tell us what the changes are going to be? And is V2 a reference to the legon of shadow book out next year?
11 August 2011 at 8:38pm
I was playtesting Four Generals and realised that the current 'loot master' ability becomes so ridiculously overpowered it doesn't bear thinking about!
Both their abilities will be changing, but I promise you that they won't be losing out. In fact, they are gaining quite a cool new ability that could have a lot of hardcore players suddenly rerolling...
I'll provide a decent update for you all soon, I promise. My hands are a bit 'tied' at the moment.
12 August 2011 at 4:19pm
Sounds cool! I'm glad I rolled a pickpocket now.
Will the changes effect my current character in any way? I don't want to have to start over
13 August 2011 at 11:03am
Don't worry Myrrhh it won't really be a problem. Existing pickpockets will benefit from the extra gear they have won from the lootmaster ability, but they will likely be swapping out those items over the course of the book/s anyway - so I don't think there is any need to be scrapping characters and rerolling.
The new lootmaster works differently to the old.
25 June 2012 at 8:13pm
I'm not sure why lootmaster is an issue, it's just a bit of extra gold here and there.
Patchwork pauper is much more powerful!
26 June 2012 at 8:31pm
The original lootmaster let you pick as many items as you wanted. You didn't have any restrictions. I never tried it out but I can see how it might have become overpowered.
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