31 July 2011 at 9:44am
I got this book as a present last week for the holidays and I have been hooked ever since! I finished my first try with my mage last night. A very addictive book that kept me playing.
I was studying the glossary of abilities because I like the idea of playing a high armour “tank” warrior for my next hero. I got inspired by some of the heroes on this forum and people talking about how these are good because you take hardly any damage. I’m going to try and plan my hero this time before I start playing so I know the abilities and items I should try and get.
This is for a hero that will have high speed to win lots of rounds and high armour to brush off hits. Brawn will be less important but enough to make sure I can do enough damage. I’m not sure how many of the skills are available to a warrior so these ideas are based on what I see of other players heroes.
I think these will be important as winning as many rounds as possible is good to keep hitting the opponent. Here I would choose from:
I think I would have 2 or 3 speed abilities. These being less important if I have a high base speed score.
In two minds here. It would seem to me that armour warriors would do better with the abilities that win back combat rounds when you lose. Yet if I have high speed and low brawn then I wonder if brawn boosters would be better choices?
I think the best choice is fallen hero for the instant heal and the brawn. But this comes with an armour set and I doubt if it is worth two of my equipment pieces for one ability. I don’t think any of the armour modifiers would be useful.
I think any hero could make good use of passive damage skills. (My pyromancer did well with barbs, burn, and bleed) With the armour warrior I think second skin would be essential and possibly the healing bonus of kick start and life spark.
I think warrior career skills are good for any type of hero. My first choice would be inquisitor because of the heal that would cancel damage from enemy passives. With kick start and life spark then I would have almost an extra life or two! Avenging spirit would also do very high damage. Second choice would be a tie between berserker and ranger. The berserker has another heal and the high damage of raining blows that makes up for my low brawn. The ranger has the speed bonuses to help win rounds. Cavalier would seem another choice but shield wall seems redundant if I already have the high armour score. I see shield spin could be very good so I don’t know.
Does anyone have advice for this and choices of good items to help me get these skills? Thank you! Sorry for the long post!