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2120 Posts in 314 Topics by 275 members

Topic: DQ 2

Page: 1 , 2 , 3
  • Re: DQ 2

    I don't want to go into too many details re: DQ2 this far ahead of its publication (but I'm obviously open to suggestions and speculation!).

    I can, however, confirm that there will be 15 careers (5 rogue, 5 mage and 5 warrior). There may even be a 6th career choice for mages, but that is still being worked on.

    As for your ideas... the simple answer is 'yes' to all of them, to some degree. You will have a fresh hero in DQ2. But... <snip> ah sorry, that information is classified for now ;)

  • Re: DQ 2

    Hello everybody,

    I'm new to the forums, and have just ordered the book via Amazon. Would have got the Special Edition, but no shipping to the US.

    As per the topic, I'm a big fan of the Lonewolf Books, mainly because of persistent character throughout the series. I love how the story just continues to evolve into an epic.

    Now as I just ordered DQ, I haven't read/played through, so don't know how this would work in anyway, just stating my opinion.

    With the Fighting Fantasy series, because they are one-off stories, I'm less inclined to buy ALL of them, and just cherry pick.

    I'm a big fan of this genre and will support Mike in his endeavors to publish more books, persistent character/story or not.

  • Re: DQ 2

    Welcome to the forum!

    Yes, each DQ book is a one off story, but they do build on each other to some extent, with characters re-appearing and plot threads carrying over to future books. You would benefit from reading them in order rather than cherry-picking. (Although, I doubt I could ever produce enough books to cherry pick from anyway!)

    There are obvious problems with a persistent hero. At the end of Legion of Shadow, your hero is quite powerful. To have carried them over into a whole new book would mean that, from the start, you would have foes that have 100+ health at least - and by the end of the book, to allow for progression, you would be facing opponents with health of 600 or more. I know it is all relative, but I didn't want the numbers to get too crazy. I also wanted to avoid, at all costs, doing something lame like removing abilities or items from a hero at the start, to de-power them. That would infuriate a lot of people!

    I wouldn't worry too much about the persistent hero thing... as there will be elements of that in the books (no hero will be in retirement, put it that way).

    My goal and challenge is to make the central hero in each book as interesting and challenging to play as the last. Hopefully, I'll pull that off!

  • Re: DQ 2

    In DQ2 I'd like to see more legendary monsters!

  • Re: DQ 2

    Well, legendary monsters are something that should be relatively easy to do, as they don't involve too much context, just balanced stats. And they could be added to the website. I'm actually curious about the idea of community developed content. Someone has made a fan extension for the book already, and there's not really anything to stop people making up monsters of their own to fight.

    The question is, do we need to be careful in terms of copyright? Given that the book is self-published, there'll be no big publisher problem, but would da boss mind?

  • Re: DQ 2

    In dq2, will the abilities be mostly the same or will there be completely new ones? I know the career abilities will be different obviously but wanted to know how many of the general ones will be all new.

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