Custom Death Penalty
16 February 2021 at 1:19pm
Hello all, I am preparing for my first run of DQ (according to hints from many readers I will start with HoF). Now I like some kind of challenge and no penalty for losing battle does not sound right (I read some topics and removing one equipment seems harsh) - so here is long description of my idea:
After losing the battle the character will apply 1) Permanent -X modifier to one of skill. No skill can go to zero.
This way, there is no "sudden death" to character after one battle as in FF books, but if I play poorly I came to a moment when I am unable to progress.
I am debating whether - if in case of gear upgrade will any skill with before applied penalty get below zero if I should reapply the skill penalty to other skill - seems right solution to me gameplay wise, or if I should let it be which seems better lore wise (if I am no longer good in magic and lose some magic wand, why should I lower my armour then
Also i am debating if at the same time I should apply Hitpoints Penalty after defeat.
Please could someone with experience with books comment if this approach means any sense. And if, how would you tweak the penalty values?
-1 penalty to a skill and -1d6 penalty to health was my initial tip for a lost battle. Is it too mild or too harsh, what do you think?
I came with this idea after playing campaign of Arkham Horror LCG, where if you are killed in one scenario your Health or sanity go -1. So you can play after defeat further, but with more lost scenarios your character gets weaker and weaker, and finally when scenario losses equals to characters initial health, then your character is removed from the game permanently.
Thank you anyone.
And cheers to Michael J. I bought all four books and just holding them is delight, cant wait to go through them.