23 January 2014 at 9:39pm
I’ve ranked the paths in order and then their respective careers. Let me know what you think and where you disagree.
Warriors – The best path. The careers all have good points, you can have a fast speed and access some really great defensive abilities like overpower and deflect. And the extra basic health is always useful.
1. Inquisitor – Healing two health a round makes you very difficult to kill. Avenging Spirit is OK, nothing more. You do have to get pretty lucky/cheat in the Against All Odds quest to have this career as a choice though.
2. Cavalier – Really like shield spin and shield wall. Get Talanost’s Wall from Waldo and you’re looking good.
3. Gladiator – Sometimes disparaged, but avoiding damage with head butt is very useful. You normally can get the +2 brawn boost after two rounds by using speed abilities/modifiers.
4. Ranger/Shadow Ranger – Ranger characters always appeal to me and their abilities are OK, but arguably other warrior careers are stronger.
5. Berserker – I dislike Berserker for two reasons. One is you lose out on a talisman ability (and these are really good like trickster enabling you to win a round you would have lost). Second is the idea that you have to wait until you are nearly dead for Seeing Red and its speed bonus to kick in. Better to win more comfortably, surely?
Rogues – The Rogue path works well. Combine high brawn and low armour with lots of abilities that let you avoid damage like deceive, trickster, vanish and evade. You could do well with any of the careers you move to after the (pretty weak) pickpocket.
1. Witchfinder – Execution is an amazing ability, especially against multiple opponents. Judgement is not bad either.
2. Swordmaster – Ability to equip two main hand swords means this is the only 17 speed potential rogue. Swiftstrikes is good as well. Very solid career.
3. Shadow Stalker – So not quite as good as swordmaster as shadow speed only works out as an extra 0.666 speed boost and shadow fury not as good as swift strikes.
4. Assassin – Very powerful venom (especially if you have the associated talisman) but some of the toughest adversaries are immune and then battles are more of a struggle. But still very decent.
5. Pickpocket – Not great, although patchwork pauper can set you up with some good abilities on your cloak and gloves for future careers. But no help in combat.
Mages – Mage is, I think, the weakest path. Mages suffer from having to use their talisman spot for the talisman associated with their careers. They can have good speed, although have access to fewer abilities for avoiding damage than rogues.
1. Necromancer – Never been attracted to playing a Necromancer (seems pretty evil), but the automatic +2 damage boost to dice which can then be sacrificed to avoid taking damage seems a strong combination.
2. Icelock – Ice Shards is a slightly less good version of piercing and Ice Shield a small benefit.
3. Medic – 15 health extra is reasonable, but cauterise fairly limited in use
4. Alchemist – By not requiring a talisman the Alchemist does allow you to have an 18 speed character. Unfortunately the abilities are just good for generating cash and not any benefit in combat.
5. Pyromancer – This career is good for one thing – defeating Chillblain so you can become a Icelock. Seriously, Ignite is only worthwhile against multiple opponents and 1 damage from Burn is not enough. Embers makes it ok, but then you miss out on better Mage gloves.
Will do the same for Heart of Fire shortly.