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2122 Posts in 314 Topics by 275 members

Topic: Is Speed too important?

Page: 1 , 2 , 3
  • Re: Is Speed too important?

    Well , i just realize that most legendary fights (in act 2) is not needed at all by warrior . Whats the points to fight an assasin - nothing, same to snapjaw - the alchemyst gain rewards here. As for Nasalem - it is a funny , i actually tried him before go to vampire quest. So i go to vampire quest, wiped the floor with vampires(no one ever hit me once) i change two items with same stats but different skills - gain last laught (reroll enemy dices) and changed charm to life spark (4 hp with every double). With this skill finaly tip the balance in my favour with Nasalem. I take some sword from him and lose pierce but gain one more speed and brawn (b.t.w. Do you know where to find the second sword Ivory?)and now have 11 speed 11 brawn and 5 armour. Yet to try blue and red quest and hoping for some boost. However Dragon and the final Gladiator fight still looks impossible. Mushrooms are option but rule that after only 2 round the lower your speed for the whole fight stop me from using them.

    How do you play warrior with only 10 speed?

  • Re: Is Speed too important?

    The arena chain and the legendary monsters can't be completed until your hero is at the end of that act. Vesuvius and Barkrot you might be able to do earlier but the others will just cream you. Do ALL the quests then worry about trying to kill them

    **spoiler**
    The other sword is in the cave in Unicorns Horn. Random dice roll so you might not get that route.

  • Re: Is Speed too important?

    Any ability that determines whether you hit an opponent in combat or not is likely to be the most important in any gamebook (unless the book itself has lots of situations where non combat stats are important. The closest I can think of is The Screaming Spectre by Dave Morris where the correct use of spells means that you avoid most combats. Also the Citadel of Chaos (FF2) is OK with a low skill if you have a high enough magic score and the correct choice of spells and so is the Sorcery! series as long as you have, once again, the correct choice of spells)

    In Fighting Fantasy books, where skill is the combat attribute, you could complete most of them with a maximum skill score even if all of your other scores are at their miniumum, but some books might become impossible, even if you max out every stat apart from skill and have your skill at a medium value.

    As mentioned above, the importance of speed is balanced out by the need to be able to overcome an opponent's armour and inflict damage on them too meaning that speed does not have a monopoly on being successful in combat (whereas in Fighting Fantasy books, skill is the only stat you need in combat and if you have a low skill, then you are stuffed.)

    In terms of difference is speeds and how likely you are to win, if your speed is below an opponent's speed by 3 or more, then you are unlikely to win the combat.

    The table here - http://4.bp.blogspot.com/_kHBgD4ZFvTs/TLdCSq-EcnI/AAAAAAAAAAU/zUlZelBZcXU/s1600/Probabilities+table.bmp

    shows the probability of winning, drawing and losing a round depending on the differences in your speed (it says skill because I did it for Fighting Fantasy but the same principles apply.)

    If your speed is 3 below an opponent's then you only have a 15% chance of winning a round.

    You might be able to win a straight fight if your speed is 2 below an opponents and since this is Destiny Quest where you could have tons of stat boosting items and abilities, if you enter the combat with the right stuff, you could win.

    I think Michael has done a great job with adding abilities and items that make winning combats possible even if your speed is lower than an opponents. Issues with legendary monsters may be resolved with the right strategy in the book or it may require some minor tweaking.

    However, the idea of having a store place is great as that means that you could focus your abilities in order to fight different opponents. That is something that I would like to see.

  • Re: Is Speed too important?

    My stats after beating Sharroth were: SPD - 16, MGC - 23, BWN - 0, ARM - 1. (As you can see, I opted for Mage). I'm starting to see a pattern with this speed over powering business. I pretty much wiped the floor with anything I came across.

  • Re: Is Speed too important?

    Matthew, could you intoduce some kind of item that lets you put clothing/weapons in your backpack? It makes sense, and means that players could switch tacics in the game for a special monster or hang on to 'set' weapons (like Clymonystra's Adornments) until they get the pair.

    I don't think a 'stash' would work - things get too fiddly and the Act thing mucks it up - but I think putting weapons in the backpack could make the game more tactical and fun.

  • Re: Is Speed too important?

    Welcome to the forum Sharpeye!

    I agree with you that the 'stash' idea is not a perfect solution - but at the same time, I didn't feel that the Heart of Fire (where stashes are introduced) requires you to stockpile lots of equipment. The stash is used again in Book Three, but again - it is there as an extra rather than being integral to the game.

    However, with Book Four (if there is a Book Four!) I want to introduce a much deeper, strategic style of gameplay and to complement that I will probably allow you to carry extra equipment in your backpack, to swap before a combat begins. In that way, you can tailor your abilities to each opponent. This may link to certain resistances for example.

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