30 May 2011 at 3:29am
Having replayed the book with a Mage I decided to focus on SPEED at the expense of all other items (my Rogue met somewhat of a dead-end having wasted a lot of SPEED items when he was trying to switch from a high MAGIC score to BRUTE.
In Act 2 my speed is now 13 which allows me a competitive advantage against most foes (usually in the +1 to +3 range). I wondering whether Speed is a little too powerful, as it seems the first choice with any item selection is whether it gives me the same or higher speed advantage. An item has to be incredible for me to take it if it would reduce my skill. Once you get to a speed difference of 3 or more it seems the battle is all but decided.
I was wondering whether that issue might be solved with changing the combat dice rolled – maybe to 3d6 or something. That way there would be a slightly higher element of luck involved and the Speed bonus would be proportionately less useful. Any thoughts?