Frequently Asked Questions

1. How many careers can I learn?

You can change career as many times as you wish, providing you have found the necessary trainer or reward item. However, you can only have one career at a time and when you change career, all abilities from your old career are lost.

2. Do I have to change career?

No. If you have found a career that you are happy with and suits your play style, then you can keep it. You do not have to learn a new career unless you want to.

3. Do I have to do every quest on the map?

Technically no, you don’t have to do every quest. However, each quest will give you access to new weapons and equipment that will help your hero grow in power. By missing out quests, you could be missing out on some valuable special abilities that might help you later in the game.

4. When can I visit the towns, villages and camps?

You can visit these any time you want. Commonly, heroes will visit these locations between quests, to stock up on potions or buy new equipment. Some towns, villages and camps also have bonus quests and career trainers, so they are worth exploring.

5. How many times can I use my special abilities in combat?

Each special ability can only be used once per combat, even if you have multiple items with the same ability. For example, if you had three items with the piercing ability, you can still only use piercing once per combat. The only exceptions to this rule are: heal, charm and regrowth. Those three abilities can be used once for each item that has that ability. For example, if you had three items with charm, you can use charm three times in one combat.

6. If I have two items with the same passive effect, such as venom, does that mean I can apply it twice – so I would do 4 damage instead of 2?

No, passive abilities like most other abilities, can only be used/applied once. Even if you had three or four items with venom, you can only apply a single venom to your opponent. That is why you should avoid having objects with the same ability, where possible.

7. How do I apply damage from my passive abilities?

Damage from passive abilities, unless otherwise stated in the text, are applied at the end of every combat round. Abilities such as barbs, thorns and fire aura do damage to all opponents, from the very first round. Other passive abilities such as venom, bleed and disease only start to do damage once you have hit an opponent and caused them to lose health.

8. If I have an ability that can damage more than one opponent, such as ignite, does that mean all my passive effects (like bleed and disease) are applied to all opponents also?

Yes, if you have a combat ability that causes health damage to a number of opponents, then all those opponents will suffer damage from your passive abilities at the end of each round – subject to each ability’s description. So, if you were fighting three opponents and used ignite, then those three opponents would also suffer bleed, venom and disease damage – if you have those abilities.

9. If I use bull's eye or first strike (abilities that happen before combat begins), do these apply my passive effects, such as venom and bleed, to my opponent?

Yes. As with the previous scenario, when you cause an opponent to lose health, they are immediately inflicted with the relevant passive abilities. However, they will not take damage from these until the end of the first round of combat. Abilities like bull's eye and first strike are a great way of applying effects like venom, bleed and disease early on in a combat.

10. What is a ‘combo’ and how do I use it?

A ‘combo’ is a series of abilities that can be linked together to maximise your damage. Most combos start with a combat ability, which then get ‘boosted’ using modifier abilities. A good example of a combo is:

(combat ability) Deep Wound – allows you to roll two dice for damage
(modifier ability) Critical Strike – will change both dice results to a [6]
(modifier ability) Savagery – will add 2 to your damage score
(modifier ability) Sear – will add 1 to each dice, increasing damage by 2

In the above example, the player has maximised their damage from deep wound by using the critical strike ability, and then added further damage using savagery and sear.

11. What is a ‘speed string’ and how do I use it?

A ‘speed string’ is when you use speed abilities over a number of rounds to remain dominant in battle – i.e. win each round. This then allows you to use your combat skills, modifiers and combos to build up a string of damage that your opponent will find difficult to interrupt. Careful choice of speed abilities and combat abilities can ensure that your opponent remains slowed or immobilised, giving you the advantage.

12. What does it mean when an ability says that it ‘stops your opponent rolling for damage’?

When your opponent wins a combat round, you can use a combat ability that allows you to dodge or block your opponent's attack. When you use a dodge or a block, the combat round ends without you having taken any damage from your opponent.

13. When can I use the leech ability to steal health?

Leech can only be used when you roll dice and apply damage to an opponent. Leech can not be used with passive abilities such as bleed, venom or disease.

14. I keep dying – a lot! What am I doing wrong?

It does happen from time to time. Look back over the combat and try and pinpoint the problem. Sometimes it can be simply down to the dice… no matter how gifted your hero, if the dice aren’t landing in your favour then even the most simple of combats can quickly turn against you.

If you are losing a significant number of combat rounds to your opponent then you probably need to boost your speed. If the combat is lasting a long time and you are getting worn down, it might mean that you need to increase your brawn or magic score to do more damage – or have a supply of health potions to keep you topped up. Also ensure that you are using all your abilities and maximising their damage by using combos (see point 10).

If a combat is proving particularly tough then leave it and try another quest. By defeating some other monsters, you might gain access to items that will help boost your attributes or give you a new special ability.

15. I am finding it hard to keep track of health and abilities in combat.

Draw a column for each combatant on a sheet of paper. Each column can then be used to keep track of each combatant’s health as they are lowered or raised. If you wish, you could also note down any abilities that you have used alongside your columns.

16. What happens when my hero dies?

When your hero is defeated in combat, make a note of the entry number where you died and return to the quest map. Your health is restored back to full. You keep all your equipment, but any potions that you used in the combat cannot be regained.

You can now do the following:

1) Return to the entry number where you died and try again to defeat the monster.

2) Explore another location on the map, such as a town or another quest.

You can return to the entry number where you died anytime you wish. If you are having difficulty with a particular combat, then try another quest to see if you can get better equipment to boost your hero’s attributes. Then you can return to the quest entry number that was causing you difficulty, and try it again.

NOTE: In some quests, when your hero is defeated, there are special rules to follow. You will be given an entry number to turn to, where you can read on – to see what happens to your hero.