Alchemy Question
27 December 2011 at 11:42pm
I got Destiny Quest book 1 for Christmas, and I have to say it is without a doubt the best gamebook I have ever played. At first I expected it to basically be a larger version of Fighting Fantasy to tide me over until I got my next book back, but this turned out to be much better, with insanely addicting gameplay and fun adventures.
I cannot praise this game enough, and I'll be on the look out for Destiny Quest book 2 for sure! Anyways, I started up a character and decided that I wanted to make the game harder at first. I was so unused to play a gamebook that didn't have permadeath that I decided it needed an extra challenge. Needless to say, after fail two or three quests I was quite thoroughly screwed over at Act 2, especially since Rogues got much less HP then I expected, so I made a new character. This one's a mage and is doing much better so far!
So I'm at the start of Act 2 and I'm an alchemist. One of my perks is that I can roll a die and add that it to the potions benefit, which makes sense for things that just give straight health or magic, but what about the more complicated potions? For example, a glittercap mushroom increases my magic by three points for two turns and then decreases it by one for the rest of the combat. What would the dice roll effect in that situation?
I love being an alchemist because of the troll blood I got from killing the troll in act 1 boss. Instead of getting 2hp a round, I could get up to 8 hp a round, making me pretty much invincible.
So would if i rolled a 4 would the dice roll make it +7 magic for 6 turns or +7 magic for 2 turns... or, wait a second, would it even apply since the item I'm using is a mushroom and not a potion!?
AHHHH AM I OVERTHINKING THIS!?