Steal
31 May 2011 at 9:35pm
First of all - sorry for my persistent questions but I really appreciate the rules guidance.
My mage has found a Ring with the Steal ability. It lets me take the stat of an enemy for a round. I was wondering if you can trigger this as an "interrupt" to steal the enemy's armour score. Or do I need to declare this at the start of the turn?
More generally, can all combat abilities be used as "interupts", so they can cancel or modify a roll already made.
Thanks