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754 Posts in 132 Topics by 94 members

Topic: Darksorrow's roster:

Page: 1 , 2
  • Darksorrow's roster:

    The first of many i hope

    Name: Darksorrow
    Path: Rogue
    Career: Assassin (first strike, deadly poisons)
    Title: Betrayer (dark claw)
    Speed: 15
    Brawn: 23
    Magic: 0
    Armour: 1
    Health: 45

    Head: Black widow (2 speed 2 brawn) webbed
    Cloak: Nemesis shroud (2 speed 3 brawn) dark pact
    Gloves: Reaper’s fists (1 speed 3 brawn) critical strike
    Chest: Shadow bindings (2 speed 3 brawn) evade
    Feet: Rumble thumpers (1 speed 3 brawn) knockdown

    Main hand: Mortician’s scalpel (3 speed 4 brawn) disease
    Left hand: Spite (2 speed 3 brawn) venom

    Talisman: Grimm ichor (1 speed) poison mastery
    Necklace: Ghoul’s teeth (1 speed) piercing
    Ring: Lupine lapis (1 brawn) bleed
    Ring: Serpentine spiral (1 brawn 1 armour) immobilise

    Backpack: gold detector, fluffy dice, flask of healing, elixir of swiftness, elixir of life

  • Re: Darksorrow's roster:

    My second hero. Mage

    Name: Vicar
    Path: Mage
    Career: Medic (mend, cauterise)
    Title: Champion of Light (Bright shield)
    Speed: 13
    Brawn: 5
    Magic: 25
    Armour: 2
    Health: 50

    Head: Crown of command (5 brawn 5 magic) command
    Cloak: Slipstream silk (3 speed 2 magic) surge
    Gloves: Abattoir gloves (1 speed 4 magic) bleed
    Chest: Silleer’s robes (2 speed 3 magic) curse
    Feet: Bewitched boots (2 speed 2 magic) dominate

    Main hand: Tempest’s fury (2 speed 5 magic) windblast
    Left hand: Chains of binding (2 speed 3 magic) shackle

    Talisman: Lady of the lamp (1 armour) medic
    Necklace: Eye of shadow (1 speed) haste
    Ring: Avatar’s circle (1 magic) overload
    Ring: Cutter’s cornelian (1 armour) piercing
    Backpack: gold detector, fluffy dice, elixir of life

  • Re: Darksorrow's roster:

    Chains of binding? No torment or grimoire of entropy?

    (playing a mage now so mage-loot obsessed!)

  • Re: Darksorrow's roster:

    See your point but I don't rate sear that highly. It maybe ok for berserkers and necros, and rogues with deep wound but other wise it is just 1 extra magic or brawn. I chose the robes anyway. Torment just didn't fit with my choice of toon. I like speed abilities and with 25 magic they really count. Could be better left handers like archstrike and grasping grimm but I went with whatb was best fit for my hero.

  • Re: Darksorrow's roster:

    My third hero, warrior (And glad I didn't try this one first)

    Name: Rancor
    Path: Warrior
    Career: Cavalier (shield spin, shield wall)
    Title: Champion of Light (Bright shield)
    Speed: 14
    Brawn: 16
    Magic: 2
    Armour: 10
    Health: 55

    Head: Brain infusers (2 speed 3 armour) lightning
    Cloak: Pauldrons of might (2 speed 3 brawn) fortitude
    Gloves: Bracelet of fury (1 speed 4 brawn) adrenaline
    Chest: Pacemaker (1 speed 4 armour) kickstart
    Feet: Barbarous boots (1 speed 3 brawn) savagery

    Main hand: Spinal tap (3 speed 4 brawn) impale
    Left hand: Hydras guard (2 speed 3 armour) deflect

    Talisman: Blinding dust (1 speed) deceive
    Necklace: Betsy’s compass (1 speed) attraction
    Ring: Blood rose (1 brawn, 1 magic) dark pact
    Ring: Knight’s rose (1 brawn, 1 magic) martyr

    Lets see. So gave up piercing for Betsy’s compass which has to win best item in the game, hands down. In the final battle with sharroth I got his armour down to 6! I wanted a tank build but wasn’t working out all that good because I was lacking speed (always lacking speed!!!!). I kept a hold of hydra shield just because every other shield was brawn and armour. I think I would have liked to keep berserker rather than the sucky cavalier. I thought it would be more interesting to play but I prefer doing more damage. Felt good to finish the game with this build but now I want to play my rogue and mage more. sorry warrior fans

  • Re: Darksorrow's roster:

    I'd have had the berserker to eek out more benefit from the sixes. Least you have the compass for your next rogue you make. Deep wound + critical strike or gutripper + attraction = damage central!

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