Will you reclassify Sear and Acid as passive?
20 January 2018 at 4:27am
For a while, I've thought Sear and Acid, while listed as modifer abilities, are better classified as passive. For one thing, they are very much like Merciless from Book 1, adding one to each damage score die. Merciless was passive, also, maybe bring it back for Rogues Sear/Acid don't do damage at the end of the round, but they do work all combat long.
Your update about the Combo Rogue really made me think Sear/Acid should be passive. If Luck of the Draw lets you do 2 damage every time you play a modifier, would you do 2 extra damage every time you roll for damage score, since you're using Sear/Acid each time, unless your foe was immune? For Heart of Fire, I was Elysium Soaked, so I had to roll a die to determine if I could use a modifier. Either I'd roll it once at the beginning to see if I could use Sear/Acid, and if I failed, it was out for the rest of combat. Or I'd roll it each time I won a round and roll for damage score. I picked the second option, but it's easier to not keep Sear/Acid a modifier.