Yes it felt like a natural progression of the system – rather than have a random ‘pick and mix’ of abilities, where some can combo together but lots are potentially stand-alone, I wanted to move towards a system where each path feels like it has a stronger theme, and the abilities all tie into that theme –and divided along two potential build-types for each path. I think it makes it easier for players to understand what they are aiming for and making immediate connections with the ability synergies. Also, the career abilities themselves, again –rather than being rather random as they might have seemed in previous books – would now tie in with one of the builds, so adding further possibilities or strengths to a particular style of play.
If Book Four ever gets green-lit, then I’ll certainly be sharing more on these builds in future. The mage ones in particular are pretty darn cool ;)