Viewing entries posted in July 2011
Since DestinyQuest was released, I’ve come across a few posts and comments concerning the ‘death system’ in the book, or should that be a ‘lack of death’ system. For those of you who have read the book, you will know that, unlike your usual gamebook, you are not forced to go back to the start when your hero dies. Instead you ‘respawn’ (as you would in your average computer game) – and are able to tackle your opponent again (a little wiser this time…) or explore other areas and come back later, when you are better equipped.
Writing is a lonely business; cocooned in an office (perhaps office is too grandiose a term – a cluttered, dusty space with some drooping unhappy plants and a lot of unpacked boxes…) with only the occasional glance out of a window to remind myself that there is, indeed, a world out there. With people in it. Sometimes that freaks me out. But a few comforting cups of coffee later (wonder if it will perk up the plants…) and some soothing noises from my nearest and dearest, and I’m able to pull myself back together again. The men in white coats can wait another day.